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Bonding & the Artificial Womb: Creating an experience through meaningful interactions
Product Design | Design Research | Anthropological Research | 2020
Preliminary birth is the number one cause of death for infants, yearly resulting in 15 million deaths worldwide. Even if a premature baby survives, they’ll have to live the rest of their lives with the consequences of an early birth. In this early stage, light is still damaging for the underdeveloped eyes, and oxygen is still toxic for the underdeveloped lungs. The artificial womb could solve these problems, but new questions emerge as a result; What will be the role of the parents in this new situation with a child in the artificial womb?

The most important aspect of the technology in the artificial womb is the so-called biobag, which has already been tested on lambs. A biobag is a closed environment that mimics the uterine environment of the womb in order to sustain preterm fetuses for up to four weeks.

The new artificial womb technology could thus save the lives of preterm babies, supporting the development of fetal organs until they reach maturity. In the same way as it does for the lambs. However, this new technology could have negative side effects; During the development of the preterm babies, behavioural problems could emerge later in life. These new problems are expected due to the disrupted parent-infant bonding, in other words: The bonding process.

In this scenario the parents and the child would be separated for a certain amount of time before the baby could get transferred to an incubator in the NICU (Neonatal Intensive Care Unit). This period in the artificial womb seems short when looking at it from the outside, and could lead to underestimating the importance of the interactions between parents and the baby.

The newborn is in an in-between stage: born and unborn at the same time. This context creates many challenges for various disciplines and requires new expertise and professions to make this journey happen. In this context the design profession is facing unique challenges for all involved stakeholders, with one outshining any other: How to bond with a child while it is in the artificial womb?

Throughout the process the design challenge has been developed from this starting point, and the final challenge for this project is formalized as follows:

"Design an artifact that provides conscious bonding between baby in the AW and parents by creating an experience through meaningful interactions."
conceptualisation: first sketches & timeline creation
The project began with a few initial sketches and brainstorm sessions. We picked a direction for the project that we found to be the best fitting: A translation device that translates the inputs from the baby inside of the artificial womb to the parents. Movement, sound (the heartbeat) and a visual of the baby is all transmitted through this device. A general shape of the prototype was also established, as can be seen in the different sketches.

Below you can also find some visuals of a timeline I created for a conceptual (future) pregnancy involving the artificial womb. This timeline is a visual guide to the different aspects and phases in the baby's growth. From the stakeholders involved in each week, to what organ is fully developed at which stage.


first iteration & evaluation
In order to provide the full experience of interacting with a child in an artificial womb, a combination of different senses had to be included. As mentioned above these are; sight, hearing and touch. The first iteration of the prototype implemented all of these senses as follows: The sight was implemented through a simulated, abstract visual of the baby in the artificial womb consisting of 30.000 small cubes. These mimic a 'floating' effect. The hearing consisted of the heartbeat heard through headphones. Finally, the touch was implemented through the created prototype with a moving mechanism underneath the exterior shell. This mechanism should eventually mimic the movements of the baby in the artificial womb, translating it to the parents.

The prototype was then tested during a co-design session. We asked a group of parents to help us to improve the prototype by sharing their experiences and throughts. New and interesting perspectives were gathered here, and the sessions could not have gone better.

An expert interview at the Maxima Medical Center in Eindhoven was also conducted. We gained deeper insights into the going-ons at the NICU, and learned how doctors and parents work together when a baby is born prematurely.
second iteration & realisation
The co-design session and the expert interview kickstarted the next iteration of the prototype. This time the feedback was implemented and a more improved mechanism for the movement was implemented (as can be seen below). This mechanism was designed to simulate the kicks of the baby in the artificial womb, and to feel just like natural kicks against a relaxed stomach. The fabric that covers the prototype is soft to help improve the bonding experience from the previous version.

Patches were added on top of the second prototype in order to determine where a user is touching the fabric. This would eventually send a signal to the baby in the artificial womb, to which it could react by kicking or moving (as baby's in the natural womb do). The mechanism in the prototype would then mimic the kick in the artificial womb, which the parents would be able to feel.
final prototype
The schematics below provide an overview on the different mechanical and wiring aspects of the second iteration of the prototype, including the different layers of the physical prototype. The different colours of the patches indicate the different areas where the touch can be detected, and their corresponding wires to the arduino.
evaluation & final presentation
The final prototype was evaluated by a pregnancy coach in order to determine past and future improvements. Very positive feedback was received from the expert. She was enthousiastic about the possibility of bonding with a baby inside of this future artificial environment, and saw possibilities in saving and improving lives.

The final presentation for this project can be seen below, including the final prototype (sight, hearing, touch), informational posters, and a screen displaying different quotes from the co-design session and interview sessions.


in collaboration with
Kyara Fasen
Maik Nothbaum
Nick Ruijs